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This interface is used to manipulate swap chains that are outside of the primary swap chain that is implicitly created when the Direct3D Mobile device is created. By definition in Direct3D Mobile, a swap chain includes a primary surface, a back buffer, and a depth buffer.
Methods
The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknowninterface.
Grouping | Methods |
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Back Buffers |
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Presentation |
Obtaining a Pointer
You can obtain a pointer to an IDirect3DMobileSwapChaininterface by calling the IDirect3DMobileDevice::CreateAdditionalSwapChainmethod.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
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