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This inline function adds two 4-D vectors together in fixed point format.
Syntax
D3DMXVECTOR4FXD* D3DMXVec4AddFxd( D3DMXVECTOR4FXD* pOut, CONST D3DMXVECTOR4FXD* pV1, CONST D3DMXVECTOR4FXD* pV2 ); |
Parameters
- pOut
-
[in, out] Pointer to the D3DMXVECTOR4FXDstructure that is the result of the operation.
- pV1
-
[in] Pointer to a source D3DMXVECTOR4FXDstructure.
- pV2
-
[in] Pointer to a source D3DMXVECTOR4FXDstructure.
Return Value
This function returns a pointer to a D3DMXVECTOR4FXDstructure that is the sum of the two vectors.
Remarks
The return value for this function is the same value returned in the pOutparameter. In this way, the D3DXVec4AddFxdfunction can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | Implemented in d3dmxmath.inl |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |
See Also
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