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This function builds a matrix in fixed point format that represents a rotation transformation around the x-axis.
Syntax
D3DMXMATRIXFXD* WINAPI D3DMXMatrixRotationXFxd( D3DMXMATRIXFXD* pOut, FIXED Angle ); |
Parameters
- pOut
-
[in, out] Pointer to the D3DMXMATRIXFXDstructure that is the result of the operation.
- Angle
-
[in] Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin.
Return Value
Pointer to a D3DMXMATRIXFXDstructure rotated around the x-axis.
Remarks
The return value for this function is the same value returned in the pOutparameter. In this way, the D3DMXMatrixRotationXFxdfunction can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | D3dmx.lib |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |
See Also
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