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This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist. |
This is the primary interface for working with vertex buffers. It includes methods for locking and unlocking a vertex buffer. The IDirect3DMobileVertexBufferinterface is derived from IDirect3DMobileResource.
Methods
The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknowninterface.
Grouping | Methods |
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Information |
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Locking |
Obtaining a Pointer
You can obtain a pointer to an IDirect3DMobileVertexBufferinterface by calling the IDirect3DMobileDevice::CreateVertexBuffermethod.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
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