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This is retired content. This content is outdated and is no longer being maintained. It is provided as a courtesy for individuals who are still using these technologies. This content may contain URLs that were valid when originally published, but now link to sites or pages that no longer exist. |
This section provides information on specific aspects of applications programming with Microsoft® Direct3D® Mobile.
In This Section
- Direct3DMobile Object
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Provides information on the core COM object that implements Direct3D Mobile.
- Direct3D Mobile Devices
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Describes how the Direct3D Mobile middleware interacts with hardware device drivers an the Direct3D Mobile reference driver.
- Direct3D Mobile Resources
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Describes the elements that Direct3D Mobile applications can manipulate to create 3-D scenes.
- Direct3D Mobile and COM
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Provides details about how Direct3D Mobile objects compare to COM objects.
- Direct3D Mobile Application Initialization
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Provides information about starting a Direct3D Mobile application.
- Direct3D Mobile Application Operation
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Describes the typical rendering loop.
- Direct3D Mobile Application Shutdown
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Describes how to cleanly terminate a Driect3D Mobile application.
- Error Conditions in Direct3D Mobile
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Describes how drivers can pass error information back to applications.
Related Sections
- Direct3D Mobile Application Development
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Provides information about developing applications for Direct3D Mobile.
- Direct3D Mobile Architecture
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Provides a description of Direct3D Mobile's software architecture.
- Direct3D Mobile Reference
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Provides reference information for Direct3D Mobile.
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