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This function is an application-defined callback function. It is called as a result of a call to the EnumUILanguagesfunction, and receives a pointer to a string buffer containing a UI language identifier.
Syntax
BOOL CALLBACK EnumUILanguagesProc( LPTSTR lpUILanguageString ); |
Parameters
- lpUILanguageString
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Pointer to a string buffer containing a null–terminated string that specifies the UI language identifier ( LANGID). For example, the system–defined language identifier for English (United States) is 0x0409. For more information about language identifiers, see Language Identifiers and Locales.
Note: The lpUILanguageStringparameter should be an LPWSTR for the Unicode (W) version of EnumUILanguagesProc.
Return Value
TRUE continues enumeration. FALSE stops enumeration.
Remarks
EnumUILanguagesProcis a placeholder for an application–defined function name. An EnumUILanguagesProcfunction can carry out any desired task. An application registers an EnumUILanguagesProcfunction by passing its address to the EnumUILanguagesfunction. A value of type UILANGUAGE_ENUMPROC is a pointer to an EnumUILanguagesProcfunction.
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This function poses a security risk. The parameter lpUILanguageStringis only used as input but not declared as a const string. The user may fill anything into it and can cause a buffer overflow. |
Requirements
Header | windows.h |
Library | Coreloc.lib |
Windows Embedded CE | Windows CE .NET 4.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |
See Also
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