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4/8/2010

The following table shows values that are flags that identify options for clearing various types of surfaces.

Value Description

D3DMCLEAR_TARGET

Clears the render target.

D3DMCLEAR_ZBUFFER

Clears the depth buffer.

D3DMCLEAR_STENCIL

Clears the stencil buffer.

D3DMCLEAR_VALID    

Used as a mask to validate combinations of the other flags.

Requirements

Header d3dmtypes.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also