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This inline function adds two 3-D vectors together in fixed point format.
Syntax
D3DMXVECTOR3FXD* D3DMXVec3AddFxd( D3DMXVECTOR3FXD* pOut, CONST D3DMXVECTOR3FXD* pV1, CONST D3DMXVECTOR3FXD* pV2 ); |
Parameters
- pOut
-
[in, out] Pointer to the D3DMXVECTOR3FXDstructure that is the result of the operation.
- pV1
-
[in] Pointer to a source D3DMXVECTOR3FXDstructure.
- pV2
-
[in] Pointer to a source D3DMXVECTOR3FXDstructure.
Return Value
Pointer to a D3DMXVECTOR3FXDstructure that is the sum of the two 3-D vectors.
Remarks
The return value for this function is the same value returned in the pOutparameter. In this way, the D3DXVec3AddFxdfunction can be used as a parameter for another function.
Requirements
Header | d3dmx.h |
Library | Implemented in d3dmxmath.inl |
Windows Embedded CE | Windows Embedded CE 6.0 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |
See Also
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