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4/8/2010

This method sets the surface types that the renderer is allowed to use.

Syntax

HRESULT SetSwitches(
  DWORD 
pSwitches
);

Parameters

pSwitches

Bit mask containing one or more of the following DirectShow DirectDraw Surface (AMDDS) surface types.

Value Description

AMDDS_NONE

No use for DCI/DirectDraw.

AMDDS_DCIPS

Use DCI primary surface.

AMDDS_PS

Use DirectDraw primary surface.

AMDDS_RGBOVR

RGB overlay surfaces.

AMDDS_YUVOVR

YUV overlay surfaces.

AMDDS_RGBOFF

RGB off-screen surfaces.

AMDDS_YUVOFF

YUV off-screen surfaces.

AMDDS_RGBFLP

RGB flipping surfaces.

AMDDS_YUVFLP

YUV flipping surfaces.

AMDDS_ALL

All the previous flags.

AMDDS_DEFAULT AMDDS_ALL

Use all available surfaces.

AMDDS_YUV

(AMDDS_YUVOFF | AMDDS_YUVOVR | AMDDS_YUVFLP).

AMDDS_RGB

(AMDDS_RGBOFF | AMDDS_RGBOVR | AMDDS_RGBFLP).

AMDDS_PRIMARY

(AMDDS_DCIPS | AMDDS_PS).

Return Value

Returns an HRESULTvalue.

Requirements

Windows Embedded CE Windows CE 2.12 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later
Note Microsoft DirectShow applications and DirectShow filters have different include file and Library requirements
For more information, see Setting Up the Build Environment,
Version 2.12 requires DXPAK 1.0 or later
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