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This method sets the surface types that the renderer is allowed to use.
Syntax
HRESULT SetSwitches( DWORD pSwitches ); |
Parameters
- pSwitches
-
Bit mask containing one or more of the following DirectShow DirectDraw Surface (AMDDS) surface types.
Value Description AMDDS_NONE
No use for DCI/DirectDraw.
AMDDS_DCIPS
Use DCI primary surface.
AMDDS_PS
Use DirectDraw primary surface.
AMDDS_RGBOVR
RGB overlay surfaces.
AMDDS_YUVOVR
YUV overlay surfaces.
AMDDS_RGBOFF
RGB off-screen surfaces.
AMDDS_YUVOFF
YUV off-screen surfaces.
AMDDS_RGBFLP
RGB flipping surfaces.
AMDDS_YUVFLP
YUV flipping surfaces.
AMDDS_ALL
All the previous flags.
AMDDS_DEFAULT AMDDS_ALL
Use all available surfaces.
AMDDS_YUV
(AMDDS_YUVOFF | AMDDS_YUVOVR | AMDDS_YUVFLP).
AMDDS_RGB
(AMDDS_RGBOFF | AMDDS_RGBOVR | AMDDS_RGBFLP).
AMDDS_PRIMARY
(AMDDS_DCIPS | AMDDS_PS).
Return Value
Returns an HRESULTvalue.
Requirements
Windows Embedded CE | Windows CE 2.12 and later |
Windows Mobile | Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later |
Note | Microsoft DirectShow applications and DirectShow filters have
different include file and Library requirements
For more information, see Setting Up the Build Environment,Version 2.12 requires DXPAK 1.0 or later |
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